![]() So being able to take out an important target is a big part of Reinhardt's kit. Charging into a wall will kill any non-tank hero instantly for the most part. His shield will not stop your charge, and it's a great way to break their defenses if you believe your team can win the matchup with Reinhardt's shield down. ![]() One good use for the charge would be against an enemy Reinhardt who is shielding his team. You can alter your direction slightly by using left or right movement keys. It is also worth noting that two Reinhardt's who charge at each other will both be knocked down and stunned. Reinhardt cannot cancel this ability and will continue to charge until he hits something, flys off a cliff or edge, or reaches 50m/3s of charge time. The key to this ability is that whoever you take for the ride will take an additional 300 damage if you slam them into a wall or object. AoE effects such as Hanzo's DragonstrikeĬharge - Charge forward and smash an enemy against a wallĪctivate this ability and you'll surge forwards through the map, doing 50 damage to anyone you come into contact with and throwing them away while also taking the first person you get a direct hit on for the remainder of the ride.Symmetra's Photon Projector orbs and Reinhardt's Fire Strike.Channeled weapons such as Winston's and Symmetra's.It is also important to note what your shield will not block. Bastion is vulnerable in his turret form and you can't attack with your shield up, but together you two can take down entire teams. Try to mask each other's weaknesses with other combos. You may not get the glory but you made it possible. At the end of the match, he may get the highlight play, but it was your protection that made it possible. Having your team behind you to lay down fire is a must.īeing on top of a moving payload allows you to be mobile - and if you have a hero like Bastion behind you, he can lay down enough fire to keep the objective moving. You move a lot slower when your shield is up and are unable to attack. Some great combinations for the shield other than just protecting your teammates is on a payload or in a corner with a Bastion. When your team is not directly under fire or around you, make sure the shield is down and regenerating its hit points. Keeping the shield up all the time does not help your team as much as having it ready for the moments it is needed most. While Reinhardt's shield is strong, you have to know when to use it and when not to. It is important to note that when Reinhardt has his shield up, the camera will change to a 3rd person point of view to help you navigate the shield to a more essential location. If the shield is destroyed, it cannot be activated again for 5 seconds and will still regen at 225 points per second. If you have a team spread out all over the place and not taking advantage of your shield, then Reinhardt is not being utilized to his full potential.Ģ seconds after the shield is no longer active, it will begin regenerating 225 points per second. Reinhardt is a hero that needs the support of his team to really be effective. A massive shield he can put up and absorb up to 2k damage. This is the bread and butter of what makes Reinhardt a tank. Barrier Field - Hold to deploy a frontal energy barrier On a side note, Reinhardt is the only hero in the game without a secondary melee attack from hitting V (default button on other heroes). Rocket Hammer is a very powerful melee attack that can 3-shot many of the squishier heroes in Overwatch. Be mindful of mobile heroes, though, that can dash in and out of your range and take you down quickly - such as Tracer, Genji, or even McCree. Against a single opponent you should always animation cancel the hammer once it connects to increase your attack speed. Doing this will only deal damage to those who have already been hit, but is a very useful tool when fighting one enemy or you miss your swing and want to reset. It is important to note you can animation cancel your Rocket Hammer by right clicking. While his Rocket Hammer does not have a cooldown, it does have a 1 second swing time which is relatively slow. It has a decent range of 5m and a slight knockback to all enemies hit. This is your basic attack and it deals 75 damage in a frontal cone.
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